Kim's games are games, that challenge and train the senses and the memory of the players.
Kim is the name of the protagonist of a book of the same title (1901) by Rudyard Kipling. The book is about an Indian orphan named Kim. Mainly using games, his mentor trains Kim to use his senses and memory efficiently.
Here, some examples of Kim's games are presented. For a complete list of all such games in the GamesWiki, see Category:Kim's game.
The classic Kim's game: a few objects may be looked at, are then removed and have to be listed from memory.
Several objects have to be identified (and remembered) by touching them.
Several different coins have to be identified just by touching them.
Among a larger group, each player makes the sound of an animal. For each animal, two players exist; they have to find each other in the group.
Among several film canisters, always two contain the same matter. The players have to find the pairs just by shaking the canisters and listening to the content.
This game challenges participants to identify different foodstuff just by tasting.
This game challenges participants to identify different stuff just by smelling.