Kim's games

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Kim's games are games, that challenge and train the senses and the memory of the players.

Name

Kim is the name of the protagonist of a book of the same title (1901) by Rudyard Kipling. The book is about an Indian orphan named Kim. Mainly using games, his mentor trains Kim to use his senses and memory efficiently.

Games

Here, some examples of Kim's games are presented. For a complete list of all such games in the GamesWiki, see Category:Kim's game.

Memory Kim

Memory Kim

The classic Kim's game: a few objects may be looked at, are then removed and have to be listed from memory.

Haptic Kim

Haptic Kim

Several objects have to be identified (and remembered) by touching them.

Coin Kim

Several different coins have to be identified just by touching them.

Acoustic Kim

Acoustic Kim for pairs

Among a larger group, each player makes the sound of an animal. For each animal, two players exist; they have to find each other in the group.

Acoustic Kim in film canisters

Among several film canisters, always two contain the same matter. The players have to find the pairs just by shaking the canisters and listening to the content.

Taste Kim

Taste Kim

This game challenges participants to identify different foodstuff just by tasting.

Olfactory Kim

Olfactory Kim

This game challenges participants to identify different stuff just by smelling.