1 to 100

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1 to 100
Type: wide game, brain game
Number of players: unlimited
Location: usually outdoors
Equipment: game board and pawns, dice, numbered cards/sheets with tasks
Duration: about 30 minutes
Preparation: needs some time!

The game 1 to 100 is a kind of template for a wide game. You can combine it with a large number of other activities, as the tasks and activities included in this game can be (or better: have to be) prepared by yourself. Thus, the games requires quite a while to prepare. You can add brain games, sport activities, other games, etc. A virtually unlimited number of people can participate, provided you have got enough staff to handle the workload. The players can participate individually or as teams.


  • typically 100 sheets of paper describing the different tasks
  • a game board with as many (sequentially numbered) fields
  • as many game pawns as people (or teams) participate.
  • at least one dice
  • adhesive tape
  • (optionally) plastic wraps to protect the task sheets
  • all the equipment the participants need to solve the tasks


First, you have to prepare the task. It should be small things that the participants can solve relatively quickly, like simple brain games, small sporty activities or alike. You can adapt that to the general topic of your group/camp/activity. Each task is written on a sheet of paper and a unique number is assigned to the sheet. Typically, the task "1" to "100" are provided, but you can of course add more (or less) tasks.

Those sheets are spread out in the playing area used. Stick them to trees, walls, etc. They should be easy to find (not actually hidden), but can be distributed over a larger area.

Also, prepare one "headquarters", where the game board is put. All pawns start before the first task (position "0").


Once the game starts, the participants (players or teams) use the dice. They move as many steps as indicated by the dice. Then, they have to find the respective task as indicated by the position their pawn is standing at.

When they know their task, they rush back to the headquarters, state their task and solve it (by answering the question, fulfilling the activity, etc.) Once the referee at the headquarters is pleased, the team may use the dice again and move their pawn, resulting in a new task for the team.

If a team fails to solve a task, their pawn moves back one position, giving them a new task as well.

The team (or player) to first reach past the last task wins the game.